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战斗力 鹅
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注册时间 2003-12-23
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SNES9X官方说明文档
What\'s Emulated
===============
- The 65c816 main CPU.
- The Sony SPC700 sound CPU.
- SNES variable length machine cycles.
- 8 channel DMA and H-DMA (raster effects).
- All background modes, 0 to 7.
- Sound DSP, with eight 16-bit, stereo channels, compressed samples, hardware
attack-decay-sustain-release volume processing, echo, pitch modulation
and digital FIR sound filter.
- 8x8, 16x8 and 16x16 tile sizes, flipped in either direction.
- 32x32, 32x64, 64x32 and 64x64 screen tile sizes.
- H-IRQ, V-IRQ and NMI.
- Mode 7 screen rotation[/COLOR], scaling and screen flipping.
- Vertical offset-per-tile in modes 2, and 4.
- Horizontal offset-per-tile in modes 2, 4 and 6.
- 256x224, 256x239, 512x224, 512x239, 512x448 and 512x478 SNES screen
resolutions.
- Sub-screen and fixed colour blending effects.
- Mosaic effect.
- Single and dual graphic clip windows, with all four logic combination modes.
- Colour blending effects only inside or outside a window.
- 128 8x8, 16x16, 32x32 or 64x64 sprites, flipped in either direction.
- SNES palette changes during frame (15/16-bit internal rendering only).
- Direct colour mode - uses tile and palette-group data directly as RGB value.
- Super FX, a 21/10MHz RISC CPU found in the cartridge of several games.
- S-DD1, a data decompression chip used only in Star Ocean and Street Fighter 2
Alpha. The compression algorithm is integrated into Snes9x, but you may still
use the old graphics pack cheat as a speed boost.
- SPC7110, similar in use to S-DD1, but the algorithm is still unknown.
- S-RTC, a real-time clock chip. Dai Kaijyu Monogatari II is the only game
that uses it.
- SA-1, a faster version of CPU found in the main SNES unit together with some
custom game-accelerator hardware.
- C4, a custom Capcom chip used only in Megaman X2 and X3. Its a sprite scaler/
rotator/line drawer/simple maths co-processor chip used to enhance some
in-game effects.
- OBC1 is a sprite management chip. Metal combat is the only game to use this.
- Greater DSP-1 support, enough that all games should load, but some may have
graphical glitches.
- DSP-2 support. Only used in Dungeon Master
- SNES mouse.
- SuperScope (light gun) emulated using computer mouse.
- Multi-player 5 - allowing up to five people to play games simultaneously on
games that support that many players.
- Game-Genie and Action Replay cheat codes.
- Multiple ROM image formats, with or without a 512 byte copier header.
- Single or split images, compressed using zip and gzip, and interleaved in one of two
ways.
- Auto S-RAM (battery backed RAM) loading and saving.
- Freeze-game support, now portable between different Snes9x ports.
- Interpolated sound. |
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