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力量与体质的区别是什么?

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发表于 2003-10-31 20:13 | 显示全部楼层 |阅读模式
比如,一个力量只有5,体质却有18的矮人。
一个力量18,体质5的精灵。
如果发生这样的情况,应该如何解释呢?
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发表于 2003-10-31 20:15 | 显示全部楼层
攻击力和防御力的区别
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发表于 2003-10-31 20:18 | 显示全部楼层
力量 strength
一般指肌肉发达程度,影响角色的负重能力,近身物理攻击力,以及所有和蛮力相关的能力

体质 constitution

一般指身体条件的好坏,影响角色抵御物理攻击的能力,抵御疾病和毒的能力,对spell caster来说,还影响法术被中断的难易程度
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发表于 2003-10-31 20:20 | 显示全部楼层
比如我就是一个活生生的力量差体质佳的例子
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 楼主| 发表于 2003-10-31 20:20 | 显示全部楼层
那高力量低体质算怎么回事呢?
力大无比,但挨一下打就不行了?
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发表于 2003-10-31 20:24 | 显示全部楼层
比如有人天生神力,但是身体素质却很差,动不动生病,这就是力量大体质差
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发表于 2003-10-31 20:26 | 显示全部楼层
B4搂主,问了这么多问题连这么基本的东西都不懂
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发表于 2003-10-31 21:27 | 显示全部楼层
楼主是觉得这种设定不合理还是不明白他们的作用???
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发表于 2003-10-31 21:33 | 显示全部楼层
比如说归辛树他儿子归钟
武功很强,但是个痨病鬼
这就是力量高体质差
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发表于 2003-10-31 21:34 | 显示全部楼层
拥有尖利的攻击手段但却自身防护很低
这样的职业当然有存在的必要,也是考验玩家操作技巧的角色
一般是上级者向

和女皇一起B4楼主。
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发表于 2003-10-31 21:36 | 显示全部楼层
最初由 小孔 发布
[B]拥有尖利的攻击手段但却自身防护很低
这样的职业当然有存在的必要,也是考验玩家操作技巧的角色
一般是上级者向

和女皇一起B4楼主。 [/B]


你的头像我喜欢。归钟的例子很强。
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 楼主| 发表于 2003-10-31 21:40 | 显示全部楼层
力量强的人通常肌肉发达,只要不是靠吃药获得,应该拥有很好的身体素质。
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发表于 2003-10-31 21:40 | 显示全部楼层
STR5或CON5的人绝对是费人……
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发表于 2003-10-31 21:41 | 显示全部楼层
完了 偶现在只人focus原来的那个头像了 怎么办?
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发表于 2003-10-31 21:43 | 显示全部楼层
最初由 火星兔兔 发布
[B]完了 偶现在只人focus原来的那个头像了 怎么办? [/B]


打醒 [m]180[/m]
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发表于 2003-10-31 21:44 | 显示全部楼层
把wood干掉
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发表于 2003-10-31 22:08 | 显示全部楼层
wood估计体质是5的说


不过,d n d里面,管“负重”指标的应该还是“力量”吧?
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发表于 2003-10-31 22:33 | 显示全部楼层
嗯 想起桔右京--
楼主的头像……
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发表于 2003-10-31 22:56 | 显示全部楼层
最初由 小孔 发布
[B]wood估计体质是5的说


不过,d n d里面,管“负重”指标的应该还是“力量”吧? [/B]


和strength有关 一般游戏里负重能力都是和strength挂钩的
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发表于 2003-10-31 23:06 | 显示全部楼层

回复: 力量与体质的区别是什么?

最初由 Wood 发布
[B]比如,一个力量只有5,体质却有18的矮人。
一个力量18,体质5的精灵。
如果发生这样的情况,应该如何解释呢? [/B]

----------------------------------------------------------------------------
B4你和你的头(衔)……
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发表于 2003-10-31 23:09 | 显示全部楼层
最初由 火星兔兔 发布
[B]完了 偶现在只人focus原来的那个头像了 怎么办? [/B]

---------------------------------------------------------------------------------
很简单,你可以寿终正寝了……
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发表于 2003-10-31 23:38 | 显示全部楼层
力量和体质的区别,就是实心球和1000M的区别
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发表于 2003-11-1 16:49 | 显示全部楼层
力量,影响人物的攻击力与负重。
STR+1 = ATK+1,Weight+20

耐力、体力,影响人物的防御力,数值越高,防御力也相对越高。也影响到升级的时候,HP提升的多寡与恢复HP的速度。
VIT+1 = HP+2,DEF+0.7
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发表于 2003-11-1 16:54 | 显示全部楼层
上面是哪个游戏的公式?
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发表于 2003-11-1 16:57 | 显示全部楼层
肯定和DnD无关……[m]025[/m]
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发表于 2003-11-1 18:15 | 显示全部楼层
最初由 focus 发布
[B]上面是哪个游戏的公式? [/B]


RO…………
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发表于 2003-11-2 23:46 | 显示全部楼层
最初由 Wood 发布
[B]力量强的人通常肌肉发达,只要不是靠吃药获得,应该拥有很好的身体素质。 [/B]

力量靠肌肉,可是体质跟肌肉有什么关系呢
唐龙的例子听说过吧,还有大多数打泰拳的都因为修炼过度英年早逝,玩相扑的好像也没有几个长命的
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发表于 2003-11-2 23:48 | 显示全部楼层
比如我,w重不超^60公斤,抗_到85公斤左右。
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 楼主| 发表于 2003-11-3 11:38 | 显示全部楼层
最初由 exandy 发布
[B]力量靠肌肉,可是体质跟肌肉有什么关系呢
唐龙的例子听说过吧,还有大多数打泰拳的都因为修炼过度英年早逝,玩相扑的好像也没有几个长命的 [/B]


那篇文章已经被MOP证实为伪造的了,所以不具备参考价值。
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发表于 2003-11-3 13:15 | 显示全部楼层
Strength
        Strength (Str) measures a character\'s muscle, endurance, and stamina. This ability is the prime requisite of warriors because they must be physically powerful in order to wear armor and wield heavy weapons. A fighter with a score of 16 or more in Strength gains a 10% bonus to the experience points he earns.
        Furthermore, any warrior with a Strength score of 18 is entitled to roll percentile dice (see Glossary) to determine exceptional Strength; exceptional Strength improves the character\'s chance to hit an enemy, increases the damage he causes with each hit, increases the weight the character is able to carry without a penalty for encumbrance (see below), and increases the character\'s ability to force open doors and similar portals.
        The rest of this section on Strength consists of explanations of the columns in Table 1. Refer to the table as you read.
        Hit Probability adjustments are added to or subtracted from the attack roll rolled on 1d20 (one 20-sided die) during combat. A bonus (positive number) makes the opponent easier to hit; a penalty (negative number) makes him harder to hit.
        Damage Adjustment also applies to combat. The listed number is added to or subtracted from the dice rolled to determine the damage caused by an attack (regardless of subtractions, a successful attack roll can never cause less than 1 point of damage). For example, a short sword normally causes 1d6 points of damage (a range of 1 to 6). An attacker with Strength 17 causes one extra point of damage, for a range of 2 to 7 points of damage. The damage adjustment also applies to missile weapons, although bows must be specially made to gain the bonus; crossbows never benefit from the user\'s Strength.
        Weight Allowance is the weight (in pounds) a character can carry without being encumbered (encumbrance measures how a character\'s possessions hamper his movement--see Glossary). These weights are expressed in pounds. A character carrying up to the listed weight can move his full movement rate.
        Maximum Press is the heaviest weight a character can pick up and lift over his head. A character cannot walk more than a few steps this way. No human or humanoid creature without exceptional Strength can lift more than twice his body weight over his head. In 1987, the world record for lifting a weight overhead in a single move was 465 pounds. A heroic fighter with Strength 18/00 (see Table 1) can lift up to 480 pounds the same way and he can hold it overhead for a longer time!
        Open Doors indicates the character\'s chance to force open a heavy or stuck door. When a character tries to force a door open, roll 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to the DM) and makes a lot of noise.
        Numbers in parentheses are the chances (on 1d20) to open a locked, barred, or magically held door, but only one attempt per door can ever be made. If it fails, no further attempts by that character can succeed.
        Bend Bars/Lift Gates states the character\'s percentage chance (rolled on percentile dice) to bend normal, soft iron bars, lift a vertical gate (portcullis), or perform a similar feat of enormous strength. When the character makes the attempt, roll percentile dice. If the number rolled is equal to or less than the number listed on Table 1, the character bends the bar or lifts the gate. If the attempt fails, the character can never succeed at that task. A character can, however, try to bend the bars on a gate that he couldn\'t lift, and vice versa.
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发表于 2003-11-3 13:17 | 显示全部楼层
Constitution
        A character\'s Constitution (Con) score encompasses his physique, fitness, health, and physical resistance to hardship, injury, and disease. Since this ability affects the character\'s hit points and chances of surviving such tremendous shocks as being physically reshaped by magic or resurrected from death, it is vitally important to all classes. Some classes have minimum allowable Constitution scores.
        A character\'s initial Constitution score is the absolute limit to the number of times the character can be raised or resurrected from death. Each such revival reduces the character\'s Constitution score by one. Magic can restore a reduced Constitution score to its original value or even higher, but this has no effect on the number of times a character can be revived from death! Once the character has exhausted his original Constitution, nothing short of divine intervention can bring him back, and divine intervention is reserved for only the bravest and most faithful heroes!
        For example, Rath\'s Constitution score at the start of his adventuring career is 12. He can be revived from death 12 times. If he dies a 13th time, he cannot be resurrected or raised.
        Hit Point Adjustment is added to or subtracted from each Hit Die rolled for the character. However, no Hit Die ever yields less than 1 hit point, regardless of modifications. If an adjustment would lower the number rolled to 0 or less, consider the final result to be 1. Always use the character\'s current Constitution to determine hit point bonuses and penalties.
        Only warriors are entitled to a Constitution bonus of +3 or +4. Non-warrior characters who have Constitution scores of 17 or 18 receive only +2 per die.
        The Constitution bonus ends when a character reaches 10th level (9th for warriors and priests)--neither the Constitution bonus nor Hit Dice are added to a character\'s hit points after he has passed this level (see the character class descriptions in Chapter 3).
        If a character\'s Constitution changes during the course of adventuring, his hit points may be adjusted up or down to reflect the change. The difference between the character\'s current hit point bonus (if any) and the new bonus is multiplied by the character\'s level (up to 10) and added to or subtracted from the character\'s total. If Delsenora\'s Constitution increased from 16 to 17, she would gain 1 hit point for every level she had, up to 10th level.
        System Shock states the percentage chance a character has to survive magical effects that reshape or age his body: petrification (and reversing petrification), polymorph, magical aging, etc. It can also be used to see if the character retains consciousness in particularly difficult situations. For example, an evil wizard polymorphs his dim-witted hireling into a crow. The hireling, whose Constitution score is 13, has an 85% chance to survive the change. Assuming he survives, he must successfully roll for system shock again when he is changed back to his original form or else he will die.
        Resurrection Survival lists a character\'s percentage chance to be successfully resurrected or raised from death by magic. The player must roll the listed number or less on percentile dice for the character to be revived. If the dice roll fails, the character is dead, regardless of how many times he has previously been revived. Only divine intervention can bring such a character back again.
        Poison Save modifies the saving throw vs. poison for humans, elves, gnomes, and half-elves. Dwarves and halflings do not use this adjustment, since they have special resistances to poison attacks. The DM has specific information on saving throws.
        Regeneration enables those with specially endowed Constitutions (perhaps by a wish or magical item) to heal at an advanced rate, regenerating damage taken. The character heals 1 point of damage after the passage of the listed number of turns. However, fire and acid damage (which are more extensive than normal wounds) cannot be regenerated in this manner. These injuries must heal normally or be dealt with by magical means.
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发表于 2003-11-3 14:28 | 显示全部楼层
体制和载重有关……
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头像被屏蔽
发表于 2003-11-3 17:13 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2003-11-3 17:14 | 显示全部楼层
攻击和HP
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发表于 2003-11-3 22:22 | 显示全部楼层
最初由 Wood 发布
[B]那篇文章已经被MOP证实为伪造的了,所以不具备参考价值。 [/B]

如果力量跟体质是一回事,那么那篇文章还用得着“被MOP证实”为伪造的吗
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发表于 2003-11-3 22:24 | 显示全部楼层
简单的说,你找个练举重的去跑一次马拉松,马上就可以看出力量跟体质是什么区别了
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风影 该用户已被删除
发表于 2003-11-4 20:20 | 显示全部楼层
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